fall 2001
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Hellsing, an organization specializing in dealing with supernatural threats, is called in to eliminate a vampire that is turning the villagers of Cheddar into ghouls. To put an end to this, the leader of the organization, Sir Integra Fairbrook Wingates Hellsing, dispatches her most formidable asset: a powerful vampire known as Alucard. Armed with only a single handgun, Alucard wreaks havoc on the monsters plaguing Cheddar. However, a young police officer, Seras Victoria, gets caught up in the chaos and becomes mortally wounded as a result. Taking pity on the girl, Alucard gives her a choice: die as a human or live on as a vampire. Seras accepts his offer and begins a new life as a member of Hellsing. Though it was her decision, Seras struggles with the fact that she is no longer human. Nevertheless, she must embrace being a creature of the night soon if she wants to survive on the front lines in the fight between humans and the supernatural. [Written by MAL Rewrite]

At the request of his father, tennis prodigy Ryouma Echizen has returned from America and is ready to take the Japanese tennis scene by storm. Aiming to become the best tennis player in the country, he enrolls in Seishun Academy—home to one of the best middle school tennis teams in Japan. After Ryouma catches the captain's eye, he finds himself playing for a spot on the starting lineup in the intra-school ranking matches despite only being a freshman. Due to his age, the rest of the Seishun Boys' Tennis Team are initially reluctant to accept him, but his skill and determination convinces them to let him in. Armed with their new "super rookie," Seishun sets out to claim a spot in the National Tournament, hoping to take the coveted title for themselves. In order to do so, the team must qualify by playing through the Tokyo Prefectural and Kanto Regionals. Yet, the road ahead of them is shared by a plethora of strong schools, each playing tennis in unique ways for their own reasons. Ryouma and his teammates must learn to cooperate if they want to become the champions they aspire to be. [Written by MAL Rewrite]

While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]

During their quest in the feudal era to recover the shards of the miraculous Shikon Jewel, Inuyasha, Kagome Higurashi, and their friends become the target of Menoumaru Hyouga—a demon awakened by one of the Shikon fragments, now in pursuit of Inuyasha's heirloom sword Tessaiga. Following a clash between the fathers of Inuyasha and Menoumaru, the weapon is the only means to restore Menoumaru his rightful family heritage. However, upon ambushing Inuyasha, Menoumaru discovers that Tessaiga's owner alone can wield it. Determined to achieve his objective regardless, he kidnaps Kagome to force Inuyasha to use his blade and release the sealed powers of the Hyouga clan. With their dependable companions' assistance, Inuyasha and Kagome oppose Menoumaru, unaware that his sinister intentions and alarming potential will endanger not only their world but also its distant future. [Written by MAL Rewrite]

Fifty years ago, malevolent stones known as Dark Brings brought about the "Overdrive," a calamitous event that destroyed one-tenth of the world. In the present day, the nefarious organization Demon Card seeks the Dark Brings' power for their all but innocent intentions. Haru Glory, a sword-wielding silver-haired teenager, inherits the title of Rave Master: the person who wields the power of the legendary Rave Stones, artifacts capable of destroying the Dark Brings. However, the many Rave Stones were scattered across the globe as a result of the Overdrive, allowing Demon Card to continue their malpractices. Groove Adventure Rave follows Haru, his strange dog Plue, the fiery blonde Ellie, and the infamous thief Musica, as they embark on a great journey that will take them around the vast world, searching for the Rave Stones that will finally end Demon Card's injustice. [Written by MAL Rewrite]

Kaoru goes to the harbor every day to see if Kenshin has returned. After a while, she starts looking back at her life with Kenshin and all the things that have happened. (Source: ANN)

In the fight between the Dragons of Heaven and the Dragons of Earth, the dream seer Princess Hinoto predicts the end of humanity. A central entity, 15-year-old Kamui Shirou, is to choose whether to ally with the Dragons of Earth and destroy civilization to protect the planet or with the Dragons of Heaven to save mankind. Following his mother's last wish, Kamui returns to Tokyo after six years of self-imposed exile. There, he attempts to steal the Sacred Sword from the temple protected by Kyougo Monou—the father of his childhood friends, Fuuma and Kotori. However, after Kamui's venture fails, a mysterious person manages to obtain the sword instead. Believing Kamui to be the man in her prophecy, Hinoto sends the Dragons of Heaven after him to rally him to their cause. Although Kamui first rejects his destiny, the incessant attacks by the Dragons of Earth against those he holds dear push him to decide whether the lives of his friends should prevail over the fate of the Earth and finally pick a side. [Written by MAL Rewrite]

Mahoro Andou is a powerful combat android designed by Vesper, a secret organization protecting the world against alien invaders. Unfortunately, her remaining operational time is running short. If she continues to fight, she will shut down in about one month. However, if she chooses to avoid combat, she can live freely for over a year. Suguru Misato is a high school boy who lives alone in a large house left behind by his late parents. Like any other boy his age, he has trouble taking care of the house on his own, so he decides to enlist the help of a maid. His problem is solved in the most unexpected way: when a couple of thugs hijack the bus he is riding, a young, beautiful girl wearing a maid outfit saves the day. It turns out that this girl is Mahoro, who has chosen to live her remaining days as Suguru's new maid. Mahoro makes the best of her remaining time and develops bonds with Suguru and his friends during their peaceful yet lively everyday interactions. However, Mahoro is hiding her true intentions behind becoming Suguru's maid, and it seems that their pasts are more intertwined than Suguru realizes. [Written by MAL Rewrite]

Tsubasa Oozora loves everything about soccer: the cheer of the crowd, the speed of the ball, the passion of the players, and the excitement that comes from striving to be the best soccer player he can be. His goal is to aim for the World Cup, and to do that, he’s spent countless hours practicing soccer, ever since the moment he could walk on two legs. Now, as he plays for the Barcelona team in a fierce game, it seems as though his dreams are on the verge of coming true. Captain Tsubasa: Road to 2002 tells the story of how Tsubasa climbed his way through the ranks, featuring his roots in the town of Nankatsu as well as his epic journey to master the art of soccer.

Though Hibiki and crew defeated a super-huge battleship of the earth in the last of the first stage, they noticed five battleships further aiming at Mejeiru and Tarahk. And, crew of NIRVANA learnt Tarahk and Mejeiru which were their home had been faced to the crisis of Karitori (reaping). Travel to their home is speed up so that they may inform of the crisis. On the way, current information of the earth having been brought by girl Misty who had come to travel with them was worse than they can imagine. Hibiki and crew noticed a true fight was in the future. VANDREAD is finally changed into final system by the attack of the enemy who becomes violent more and more. Can they save their home? And, what happens to the relations between Hibiki and Dita? (Source: AnimeNfo)

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